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It seems like there is potentially content that I can miss if I progress too quickly? I never got to see anyone come up to me before the tendrils became enemies. The knight storyline feels unfinished before he just vanishes. The thief also just vanished. Are there choices I could have made differently to complete some other storylines before getting involved with the Hunter being a party member? Or are those storylines just not finished in this demo?

Sounds like you're approaching the end of the demo, as the storylines you mentioned will continue into the rest of the game as it is created.

Well, I think I'm actually already well past the end of content. My question was more whether I missed any content that could have happened but didn't on my playthrough.

Ok, I can tell I'm not figuring it out on my own at all, so I figured I'd ask. How does combat work? I don't even know where to begin with it.

Also, is there currently any NSFW content? Normally with these types of games I can easily access it by just surrendering, which... just makes me die and respawn.

(+2)

Here's some info that might help - I've since crunched out a number of improvements and bug fixes since the launch, though they won't be here until the next release.

Combat:

Characters have 'turns' - those bars fill up over time. Clicking on the skill icon will use the ability. You can store up to two turns. Some moves cost one, two, or no turn actions to use. Others cost mana!

Early Steps:

Making a campfire at home base is your first step to unlocking a new skill and the ability to level up, which will happen once you meet a certain demon.

If you're stuck:

My campfire won't light!

  • Seek out the hunter for help.

I can't beat the Knave!!

  • That hp regen sucks - if only you could attack twice in a row really fast!

Just two zones? No ally? What am I doing wrong?

  • Have you gone and kicked that smug wolf's butt a few times? Did you equip the skill Traitor gave you? If the wolf and hunter are gone, maybe it's time to check camp...

Ah! The forest is way harder now that I have an ally!

  • Make sure you have your new companion on your team! Leveling takes priority over new skills from Traitor!

I met that spirit hunter wolf but the Hunter wants nothing to do with her!

  • Have you been to the Exiled Den? Explore in the Forest and Ancient Woods enough to unlock that area, and then get to know everyone there! The Hunter likes to hang out in the cave...

NSFW Content - There are currently four traditionally 'intimate' scenes in the game.

Lewd #1 - The early forest before you unlock your second companion. Just mess around with the tendrils and opt to stay in the forest a few times with them and someone might show up! 

Lewd #2 -  Chat with the wolf boss when he's alone in his cave once you unlock that area.

Lewd #3 -  Flirt with the guard wolf outside the wolf boss' cave.

Lewd #4 -  Flirt with the spirit hunter once you've progressed Hunter's quest enough and go to the renovated Hot Springs to relax.

Known Polish/Bugs That Are Fixed In The Next Version:

  • Level Up screen can be buggy on some people's computers (might be connected to framerate or current resolution) - completely overhauled level up system to try to fix.
  • Clicking anywhere other than your character portraits disabled hotkey usage in combat.
  • Added a 'continue' button to the main menu for currently active sessions.
  • Surrender button could be spammed, and cause multiple losses.
  • Added contextual suggestions on where to go and streamlined the early forest a bit. Hopefully the above 'if you're stuck' list won't be as much of a pain point due to these adjustments.
  • Some scenes have too much text to wrap, and cause issues when transitioning.
  • Several changes to enemy balance.

Ok, with those hints plus some more experimentation I think I've figured out how it works.

'Twas quite fun! Really liked the overall mechanics. Looking forward for what might come in future updates!

(+1)

This is incredible - very much looking forward to future releases

Cool game. I will wait for future updates.

Put down a couple hours already and I'm loving the game so far. Really looking forward to more.

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I feel the ultimate skill  - Rekindle is quite underwhelming, considering that it costs 3000 Ether. It seems to be just an alteration version of the basic attack as both regain 10% mana, trading all the physical damage for a low chance to regain mana again. I hope you may consider making this skill more powerful and rewarding.

(+2)

Short answer: I agree, and have considered buffing it for this stage of the game. However, I know how effective it will be at later stages of the game.

Long Answer: Rekindle is the premiere one turn zero cost mana regen. Boost Effect stat has a chance to trigger an additional time when passing 100%. Max 300% Boost Effect guarantees triple proc, so it has pretty good scaling percentages (no Boost Effect pathway as of yet!). Combined with the Recharge stat, which boosts all mana gain by (+X%), you can readily generate a large amount of mana. At 160% Boost Effect and 300% Recharge it would return 90 mana, and at 260% Boost Effect and 200% Recharge it would return 80 - making it the premiere mana regen option for some builds that want heavy investment in both of those stats.

Unfortunately, all of that is theoretical right now, and I understand that the move feel like a let down as of right now. I've considered disabling it as a reward but decided against it. Moreso, it speaks to the problems with the current trainer system - Not being able to preview what you're unlocking isn't fun!

I will record this feedback and consider how to approach a solution that fits.

Oh I see, similar to your comic, values will show compound growth. (by now it just 2% per level, it kind of hard to imagine having 300% boost)

Great start, really loved what's here and am looking forward to more.

I don't know if this consider a bug as it should be related to the engine, but you can be defeated twice if surrender just before getting beat to death and deduc the essence twice.

thank you for the find - will look into a solution

solution found - will be available in next release.

It appears that if you enter the menu, there is absolutely no way to return to the game without restarting or loading a save. You cannot simply exit the menu. Is this intentional?

The main menu could use work - mainly a continue button. Entering the menu does not end your session, and using load game or options in the main menu will bring you back to the settings tab of your currently active game.

The bar on the right, the first one is the game text. The Back on the menu is equal to Exit/Main Menu in other game.

I'm concerned that I might not have the minimum requirements for this game. You mention that it should be played on a gaming PC -- which this technically is, but also quite an old one, so certainly not up to modern gaming standards. When I try to run the UE prerequisite installer, the bar doesn't visibly move at all. It may just be taking a long time -- it doesn't appear frozen, since I can click the cancel button with no issue -- but if this is an indicator of how the game would run, I might not be able to run it effectively. Do you have an idea of what the minimum system requirements would be?

(+1)

The 'gaming PC' caution is me erring on the side of doubt as to warn that this game might be unoptimized. I unfortunately don't have minimum specs on hand, but I think even a 'dated' PC has a chance to run it. First loads of the application also tend to halt for a moment, from what I've experienced. Worst case scenario is that it doesn't deploy at all or crashes out on you. Alternate strategy might be trying to run the executable as administrator, by right clicking the 'Aftersoul' application and hitting 'run as administrator'. 

Hm, well it did successfully install this time, though it then said I need to restart my computer for it to take effect. Is this normal?

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